Even in the real world there are some abilities which everyone
has and are often challenged, things like strength, perceptive
powers, and health. In a Window character, these common qualities
are called traits (often known as "stats" in other systems.)
Every actor on the cast will need to define these inherent traits
for their character, as they will most likely be tested several
times during the course of a chapter.
Following is the list of traits recommended for most roleplaying
genres. They are delineated from other abilities and skills simply
because they are present in everyone and are common tests for
Storytellers to call for. The Storyteller should modify this list
to fit their own style and the genre they are playing in.
For example, if you are playing in a very non-action oriented
world where physical tests are few and far between, the Storyteller
might opt to do away with strength or even agility. On the same
token, it isn't uncommon for a Storyteller to add their own traits
to the list to reflect the setting the characters come from. (Rules
are available for several expansion traits, including luck, sanity,
and magic. Check out the optionals section.)
This is the raw physical power which the character possesses,
and it is tested in those situations where the character must
lift, move, push, pull, or throw something which is unusually
large or heavy. It also includes the character's ability to crush
or break sturdy objects, hold down an enemy in combat, or other
such trials of might.
People who are highly agile are good at jumping over pits, swinging
from ropes or vines, escaping from bonds, and picking pockets.
It has to do with balance, manual dexterity, hand-to-eye coordination,
and limberness, and it can be tested quite often in action oriented
Not only is this how good the character is at resisting disease,
but also how good they are at running long distances, dealing
with poison, holding their breath, etc.. Health rolls are very
important should the character be wounded to determine how well
they resist shock, pain, unconsciousness, and even death.
Often referred to as "knowledge of the world," this is a general
measure of how much the character has experienced and how much
education they have received. Older, smarter, or more travelled
characters usually are more knowledgeable, and this ability is
tested when a character needs to see if they know important information
on government organizations, how a steam engine works, or similar
feats of experience and wisdom.
Often called "powers of perception," the Storyteller will call
for tests of this ability when the troupe has a chance to notice
something in a scene that isn't readily apparent. This includes
seeing hidden or obscure clues, hearing distant noises, or smelling
that telltale whiff of poison...