 |
      |
|


 








|
Quick Start
The Window is a very simple system. You're about to learn how
to use it. The first thing you need to see is an example character
writeup. This is Royce Jenner, a typical character from a Victorian
Horror setting. Take a moment to study Dr. Jenner's overview:
|
 |

DR. ROYCE JENNER |
 |
 |
|
|

White male
42 years of age
5'6" tall
150 lbs
Sandy blond hair, curly and receding, brown eyes behind round
spectacles,
dresses professionally
|

|
This first part is simply facts about his appearance: the things
that you would notice about him if you were to meet him on the
street. |
|

Royce Williams Jenner was born in 1848 in southern London. His
father was a schoolmaster at a state primary school. His mother
died in childbirth, and so Royce grew up knowing nothing but rigidity
and structure.
Dr. Jenner is now the director of an insane asylum in London,
and is well known for his books on the truth behind ghost sightings.
He believes rather solidly that ghosts are simply scale hallucinations
induced by improper diet and a misbalance of humors in the body.
He requested the Queen's appointment to these supernatural investigations
to test some of his theories.
Dr. Jenner is enormously stable and able to deal with most anything
rationally and with class. He is constantly stroking at his beard,
with a slight smile playing on his lips, betraying his pride in
the truth of science and reason.
|

|
This second section is a (shortened) summary of his history and
background, from his birth in early Victorian London through his
appointment to the Queen's personal team of supernatural investigators.
The final paragraph in this particular portion also gives you
an idea of what his personality is like. |
|

Royce Jenner has...
Below average strength. (D20)
Average agility. (D12)
Pretty good health. (D10)
Impressive knowledge of the world. (D8)
Very high sanity. (D6)
Strong powers of perception. (D8)
Average luck. (D12)
|

|
Next comes Dr. Jenner's inherent traits, somewhat similar to what other systems call statistics. Instantly,
you'll see that Dr. Jenner is not a particularly physical person,
though he is perceptive and intelligent. He's not any luckier
than the average person, but he is notably "sane," as he tends
to be very good at rationalizing the world. Hopefully all of that
is clear due to the descriptive adjectives that accompany each.
Here you can see the First Precept at work. |
|

Royce Jenner is...
An expert psychologist. (D8)
A skilled medical doctor. (D10)
A former military man. (D20)
A respected writer. (D10)
A decent artist. (D12)
An amateur cook. (D20)
An average horseman. (D12)
A below average swimmer. (D20)
|

|
These are Dr. Jenner's skills, or what he "is." This section is a simple list of definitions,
describing Dr. Jenner as you would if you knew him personally
and were telling somebody about him. Again, each area of expertise
or profession is rated by an adjective or two, allowing you to
now how skillful he is without knowing anything about how the
system mechanics work. |
|

Royce Jenner carries...
A worn notebook filled with his daily thoughts,
His sketchpad and some charcoal,
His pipe, and
A small medical bag

|

|
This last section of Dr. Jenner's overview is simply a summary
of the possessions he carries with him. (Note that in this case
the exact contents of the medical bag have been left nebulous,
though the Storyteller and the actor could just as well choose
to make an exact listing, depending on their style.) |
|
So, how does the system work? If Dr. Jenner attempts something
particularly challenging during the course of the story, the Storyteller
might ask for a roll. Notice that each trait or skill has a die
listed alongside it in parenthesis; if you were playing Dr. Jenner
in such a situation, you would roll the die listed next to the
appropriate ability.
If you roll a 6 or less, Dr. Jenner succeeds in his task. Otherwise
he fails.
If Dr. Jenner were competing directly with someone, you would
again roll the die associated with the appropriate ability. Your
opponent would also roll.
Whoever rolls less wins. In there's a tie, there's a tie.
Congratulations! You've just learned 90% of the Window! Everything
in the Window works the same, which is one way it differs from
most 2nd generation systems. There are, of course, some subtleties
you haven't been exposed to yet, but you have already mastered
the basics.
 
|