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Contest Rolls
In some situations, two characters will go head to head. They
might be arm-wrestling or knife fighting or hacking a mainframe
simultaneously, but the idea is the same. Whenever two people
are competing directly for a similar goal, a contest roll may be made.
Contest rolls are simple: each participant rolls the die associated
with their appropriate skill or ability, and whoever rolls lower
wins. The difference is considered, and the Storyteller narrates
the results. If there's a tie, there's a tie. That's all there
is to it.
As with success rolls, never make a contest roll unless the Storyteller
asks for it. Many times the context of the story makes it pretty
clear who's going to win.
Combat
Probably the most common time for a contest roll to be called
for is when a character is in combat. In such a case, the attacker
rolls with his applicable weapon skill and the defender rolls
with her agility die, acrobatics skill, appropriate martial arts
ability, or whatever else fits the situation.
Note that with combat contest rolls, each side gets input into
what happens if they win the roll. For instance, the attacker
may state that she's punching her opponent straight on the jaw,
while the defender may only be trying to dodge and get out a gun.
Alternatively, he could try to disarm his opponent, run away,
or anything else he can imagine. It's up to the Storyteller to
interpret the results intelligently.
Whatever the case, combat in the Window should be fluid, quick,
and exciting. Rolls should be kept to a minimum and everyone,
whether Storyteller or actor, should lend their narrative skills
to the action. While an actor is hunting for the proper die to
make a roll, the Storyteller should be describing another part
of the action. The actors should explain what there characters
are actually doing, not just "I attack it..." A poorly told combat
can be an immense waste of time, while a well told combat can
be an extremely exciting part of the story... (though it should
never be allowed to become the whole story)
Contest Roll Example:
The moonlight was dim, but it was enough for Anna to see the gleam
of the scalpel in the doctor's latex-gloved hand.
"It's time for surgery," he hissed, then lunged madly...
Anna twisted to the side. She was extremely agile (D6), but the
doctor was determined to have blood, and he could handle a scalpel
(D10.)
The storyteller tossed a die for the doctor, a 4. "Anna, you squint
through the darkness to see the scalpel slashing for your neck."
Anna rolled her agility die: a 3, just lower than the doctor.
Anna frowned. "The swing goes high as I duck and roll to the side...
'Enough,' I say as I get out my gun. 'Taste this, you son of a
bitch.'" Anna rolled her die, a 2.
The doctor reacted too slowly, rolling a 7, and the bullet tore
into his lung. He coughed violently, then fell twitching to the
floor.
 
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