|

Character Experience
Like a real person, your Window character will be constantly changing.
How she sees the world, what her life is like day to day, and
which skills she has mastered will grow as the story grows. If
you like, the following mechanic can be used to improve your character's
abilities as she gains experience.
Character evolution is the bread and butter of literature and
roleplaying alike. Through the course of a chapter, your character
may well go through many emotional and rational stages as his
life is affected by the events of the story. The vast majority
of this metamorphosis is impossible to represent with rules: it's
up to you to get into your character's head and understand how
he sees the world and how he reacts to it. If you are truly in
character, the emotions you feel will be identical to your characters.
You must then take those emotions and determine how they are affecting
your character's viewpoint.
The following rules are offered only to help you keep your eye
on the improvement of your character's traits and skills. They
are in the optional rules section because you could just as easily
determine character improvement by talking with the Storyteller
and making modifications only when they make sense.
In any case, the mechanics of ability improvement are simple:
after each session of roleplaying, your character will be awarded
a small number of experience points. Each of these points may
be applied to the improvement of a single skill or trait, and
when the number of experience points assigned to a given skill
exceeds the level or rung of competency, the ability improves
by a level, as summarized on the following chart:
Improve from D30 to D20 = 2 points
Improve from D20 to D12 = 3 points
Improve from D12 to D10 = 4 points
Improve from D10 to D8 = 5 points
Improve from D8 to D6 = 6 points
Improve from D6 to D4 = 7 points
We suggest keeping track of where your experience points are spent
by placing stars or check marks next to the ability on your character
writeup.
There are, by the way, certain limitations to how many experience
points can be spent on a given skill each session. For inherent
traits, you may not expend more than one point per session; this
reflects the natural difficulty in making these sorts of things
"get better." For learned skills, this maximum is based on whether
or not you used the skill during the course of the game. For skills
that didn't come into play, the limit is one point. (If your character
spent the entire chapter fighting zombies it's unlikely that they'd
be getting much better at Russian embroidery, for example.) For
skills that did come into play, there is no limit.
Now, you're wondering how many points to expect each game. This
is based on your ability to answer the following two questions,
which will be asked by the Storyteller at the conclusion of the
session. Each of the question that you are able to give an intelligent
and unique answer for gains you a point:
1. Were both you and your character present and involved in the
story? This is usually a very easy "yes." So long as you paid
attention and did your best to get involved, you get this point
automatically.
2. What questions does your character have about the story or herself
after tonight? This is a great way to explore theories about the
mysteries in play as well as promote character development. The
Storyteller will evaluate your answer (if you have one) and decide
whether it's good enough to earn you a point.
Finally, there is a way to gain a "bonus" experience point from
the Storyteller. All you have to do is make your character instigate
a notably excellent acting sequence or contribute to the story
in an outstanding way. This can come in the form of cleverly deciphering
a particularly difficult puzzle, taking the story in an unexpected
and wonderful new direction, or even something as simple as a
memorable quote. It is rare for bonus points to be awarded by
most Storytellers, but it does happen, and you should strive for
it if it helps improve your roleplaying.
Now, understand that all experience awarded is subject to Storyteller
approval. For instance, if she feels that you should be given
a free point in a given skill because of something that happened
in the story, then she can do that. Alternatively, she can penalize
particularly immature or out of character roleplaying by refusing
to award you any points at all. (Hopefully this should never happen,
though. If you're using the Window then I'd like to think you're
quite above that sort of thing.)
 
|