by Louis Newman winter 1996/Vol. 3 No. 3 1870 is my favorite of all the 18xx games. It has a lot of space
to expand and the rules modifications reduce the amount of robber
baron behavior so prevalent in some other games. The following
historical and play comments are offered in order to give people
a head-start in playing 1870. The 10 railroads in the game are
listed in an order of general starting order preference. 1. FRISCO - (St. Louis-San Francisco Railway) By definition, this
is the first railroad in the game as the St. Louis-San Francisco
Railway private company allows the railroad to operate immediately
without the sale of additional shares. This feature makes the
private company very valuable and it is generally sold for a substantial
premium over the $140 beginning price. At the beginning of the
game, build to Kansas City and place a station there. Since the
railroad historically was blocked from getting further west, migrate
to the Southeast any way that looks feasible. 2.KATY - (Missouri-Kansas-Texas Railroad) The private company
of the same name has a 10% share and therefore this railroad is
easier to start as only 50% needs to be purchased. Since the FRISCO
will be running, these two railroads can work together to build
track. An admirable goal for the KATY is to try to get to its
destination with a three train. Historically, the destination
for this railroad should be Galveston and not the Southwest. This
railroad was one of the first to go to Texas and therefore carried
a lot of cattle. It can make good use of the Southern Cattle Company
private which is worth at least a $5 bid above the par cost of
$50.Beware of owning a minority share in this railroad, as it
tends to be sold off by the owner to raise funds. 3. SANTA FE - (Atchison, Topeka & Santa Fe) The early operation
of the FRISCO and the KATY make this railroad desirable as it
can cooperate in track laying. This is also a good railroad for
the Cattle private and its token. The Santa Fe should be able
to get to its destination as fast as possible since there are
several other railroads that can be hooked into it. The complex
possibilities make this a poor railroad for a beginner to operate. 4. COTTON BELT - (St. Louis Southwestern Railway) To start this
railroad early, the Mississippi River Bridge Company private is
essential. The Bridge allows a tile lay across the Mississippi
which is then followed by two yellow tiles into Little Rock and
a station there. The central location of this railroad allow for
strategic play options and control of the middle of the board.
Consequently, the Bridge is a highly desirable private that is
worth several bids. The Fort Worth destination is easily and quickly
attainable if the railroad is started early. 5. MP - (Missouri Pacific Railroad) Historically, the MP started
off from St. Louis and headed towards Kansas City along the Missouri
River. It then built from St. Louis around the Ozark mountains
through Little Rock on its way to Dallas. Who cares about history!
Chicago is the place to go in this game. If the Bridge has been
built, or you have it, cross the Mississippi and head for Chicago.
There are many profitable two and three train runs; this railroad
makes a lot of money for its owner early if run well. Lay tiles
to prevent anyone else from getting to Chicago. 6. GMO - (Gulf, Mobile & Ohio Railroad) The chewing gum (gummo)
line works well with the the Gulf Shipping Company private that
has the Port token. The port can be placed in New Orleans or Mobile
and adds $20 to the value of that city. A nice network of short
runs can be constructed between the cities around the gulf, and
a token is suggested in Baton Rouge to keep the other guys out
of your Port. This feature makes the GMO a very profitable railroad
early in the game and a good choice to own a few shares to make
some money. The Port private is worth a couple of bids at the
start of the game. 7. IC - (Illinois Central Railroad) Some people like the IC; some
people think it is appropriately named. In real life, the IC started
in central Illinois and eventually headed south. Its most famous
train was named the "City of New Orleans". The owner should work
with the GMO as both of these are headed in the same direction.
Chicago is a must since that destination gives double the best
payoff on the board. Beware of competing sneaky track lays that
try to keep the IC out of Chicago. 8. Q - (Ft. Worth & Denver City Railway) This railroad started
in Ft. Worth; the Colorado and Southern started in Denver and
the two met somewhere in between. The Chicago, Burlington & Quincy
(the Q) then acquired it sometime later. This is a dull railroad
to operate; there are no features or towns along the route. If
it starts late in the game, it can run back up the tracks laid
by the KATY and the SANTA FE. It might as well start with a high
par value for its stock, buy a big train and travel a circuitous
route to get to Denver. 9. TP - (Texas & Pacific Railway) The Toilet Paper, as it is sometimes
referred to, is actually liked by some people. Originally, it
started in Dallas and headed west to El Paso where it got cut
off from further progress towards the Pacific. It then headed
in the other direction to New Orleans. It didn't do well in that
direction either, and the MP purchased the bankrupt line. Some
reader out there must know what to do with this railroad; any
advice is welcome. 10. SP - (Southern Pacific Railroad) The SP is a great railroad
in California, but a crummy one in Texas. It is completely isolated
at the start of the game, and the historical direct route to New
Orleans goes across the swamps of Texas. Forget that idea, and
head for Dallas-Ft. Worth where a tie-in can be made with the
other railroads such as the TP that are headed somewhere towards
the east. As the traditional last railroad in the game, the par
value should be $100 to have a large treasury for train purchasing.
Those three station markers can cause trouble by blocking cities
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A Beginner's Guide to the Railroads of 1870
Louis Newman (louis@vc.net) Andy Newman (andy@vc.net) Emmy Newman
(emmy@vc.net)
FAX-Computer (On Demand) (818) 222-1878
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