by Stuart Dagger Early Spring 1998/Vol. 5 No. 1 3-5 players (aged 13 to adult The first point that needs to be made in a review of TransSib
in this newsletter is that this is not really a train game: what
it is is a gangster game that happens to be set on a train. So
if you don't like gangster games, you can stop reading now. Russia has never had the sort of government under which I'd like
to live. The repressive regime of the Tsars gave way to the repressive
regime of the Communists and when that collapsed the main beneficiaries
of the new freedoms were the mobsters. The Trans Siberian Railway,
running as it does almost the full width of a very large country,
has always been a store on wheels, with goods being sold to and
from the train as it went on its journey and inevitably a fair
amount of this trade was blackmarket. Equally inevitably, organized
crime has now moved in to control this trade. In the game each
player is a godfather aiming to make money by controlling the
action. Selling, stealing and bribing will be your preferred means
of achieving this, but violence is available as a back-up should
pay-offs fail. The center of the board shows the route from Irkutsk to Moscow,
16 stations in all, with every third one being a major city where
goods can be sold. Round the edge of the board are six ordinary
carriages and a restaurant car. Each of the passenger cars is
split into compartments, where the players stash their goods.
These goods are vodka, food, clothes, tools, electronics and jewelry.
Each player starts with two of each and so at the start you have
two of your goods in each passenger car. The trouble with this
is that you only have three men to look after everything and a
man can only affect items in the car where he is currently situated. The game proceeds in a series of rounds: three travelling rounds
followed by a stop at a station, three more travelling rounds,
another station and so on until the train reaches Moscow. At a
station you can sell goods, but only from carriages where one
of your men is situated. The price you get for an item depends
on the station: so, for example, the price of food drops as the
journey continues, but the best price for jewelry is to be had
in Moscow (provided you can protect it until you get there!).
On a traveling round you can perform two actions taken from a
list which includes moving a man, stealing an item, attacking
another gangster and claiming protection money on an item (you
undertake to guard it in return for half the selling price). In
addition to the limit on the number of actions per round, there
is also a system of markers which stops you doing too much on
the stealing and protection front and thereby prevents the game
getting out of hand. How well does it play? Opinions on that differ, as indeed they
do on many games. Mike Clifford, reviewing it in Sumo, was very
enthusiastic and Mike is not a man who says "great game" just
to be polite; however, Mike Schloth, in a letter in the following
issue of the same magazine, reported that he and Alan Moon had
tried it and didn't like it at all. I come somewhere in the middle:
I don't think that it is a great game, but it is one that I will
happily play. It depends, I think, on how you feel about slightly
aggressive games that involve picking on people. If you and your
gaming friends enjoy that sort of thing, check the game out; if
not then pass on it. The game first appeared at the Essen Games Fair in October 1996
in a small print run produced by the designer. It was then picked
up and republished by Winsome Games. My copy came from Essen and
so I am not in a position to comment on the components in the
Winsome edition. Home | The Manifest | All Aboard | Train Gamers Gazette Questions or comments? Email tgatrains@aol.com. The contents of this Web Site are copyright © 1998 by The Train
Gamers Association, Inc. All rights reserved. Designed by Scott Lininger. Last modified Tuesday, 16-Jun-1998 12:39:54 CDT
.
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TRANSSIB: A Review
Playing Time: about 2 hours
Designer: Dieter Danziger
Published by Winsome Games.
Cost $40
This review is the second of two that Stuard Dagger very kindly
consented to write for us. We concur with Stuart on his estimate
that TRANSSIB is not truly a train game in the sense of the train
games contained within and categorized by the Puffing Billy® tournament
which is why TRANSSIB is not part of the PBT.
The Puffing Billy | RailCon | The Switchyard | Union Station