by Kristopher Marquardt Winter 1995/Vol 2, no 4 Publisher: Mayfair Games, Inc 1870, Mayfair Games's latest offering in the 18xx series which
started with 1829, is a Bill Dixon design that features some 18xx
game system innovations and a few twists on concepts that Mr.
Dixon introduced in 1856. These innovations include Share Price Protections, Share Redemption,
Share Reissue, half dividends, a new set of trains, and connection
runs. In addition to these, there is the feature on the stock
market known as "the ledge." More on these later When you open the box, you will find a number of high quality
components. The board and stock market chart are mounted on heavy
cardboard with full color graphics. The mapboard is large with
150 playable hexes; only 1853 is larger. The map runs from Mobile,
Alabama in the southeast to Austin, Texas in the southwest, and
from Springfield, Illinois in the northeast to somewhere deep
in the heart of Kansas in the northwest. There exist four off-board
connections for Denver, Chicago, the Southeast, and the Southwest
which are located at the corners of the board. The counters for
the station markers are mounted on triple thick stock and the
trains, charters, stock certificates, and track tiles are also
well mounted. All in all this game should be able to take all
the gaming you can dish out. In the box, you will also find the
same plastic tray used in 1856 to keep components organized. My complaint is for that missing component found on the 1856 stock
chart--the par value calculation chart--which made calculating
how much money would buy how many shares much easier for the mathematically
deficient. Yes, I know that is what calculators are for but I
have to nitpick about something! The rulebook is in a a large, easy-to-read format and features
a full color version of the mapboard on the back. Graphically,
it is well laid out but suffers slightly for its organization. Now for the innovations. Share Price Protection is my favorite.
What this concept means is if someone sells stock in the company
that you own the director share for you may buy it at current
value. You must buy all the shares that were sold and you must
have enough cash in hand to do it. Additionally, you must have
room for it within the stock certificate limits. You may esceed
the 60% stock rule in this way. The stock does not fall in price
when you utilise Share Price Protection. If you later sell your
own stock, you must sell all the shares in excess of the 60% limit. Share Redemption allows a stock company to buy its own stock.
The company may buy one share per stock round and may buy it from
a player or from the open market. It may later reissue these shares,
making those shares a second issue. Tired of withholding dividends and watching your company's stock
plummet? This next twist is for you--half dividends. This feature
allows the company to pay half the run value in dividends and
hold the other half in the treasury. The best part is your stock
doesn't move backwards but stays where it it instead. Great for
those times when you are ten dollars short for a station. Another feature is the "ledge" on the stock market. It breaks
the right part of the board into two pieces, a top story and a
bottom story. Basically, two or more pieces of stock in a company
must be sold to slip it under the line. The stock cannot move
above the line until the end of the stock chart is reached or
it is able to rise when its have all sold out. The final new feature is the train set. Like all the other 18xx
variants, it has trains from the 2s through the 6s. After the
6s, it changes. Instead of Diesels (unlimited stops), it goes
on to 8s, 10s, and 12s. 8s still remove the 4s but 12s now remove
the 5s. The final twist is the connection run. When a railroad reaches
its destination and is able to legally run a train to it, it may
make its connection run. All companies check for connection runs
after each company concludes its turn. The connection run is a
bonus run utilizing all the company's trains. The only stipulation
is that one train must run from the home station to the destination.
The company is allowed to place a free station on the destination
but may instead decline this option and use it for another $100
station instead. If it declines to place the destination token
then it forfeits the connection run. A company may pay out or
withhold the value of its connection run. If it pays, the stock
token moves up and if it withholds the stock, the token does not
move. When placedas a destination marker, it doubles the value
of the city. A company may never token out of its destination
as the destination tokens do not count as a regular station. This
one takes some getting used to. I like 1870 a lot because it has many innovative features that
make it fun and fast. How fast? My group plays it in 4-5 hours.
This is partially because the game allows you to lay two yellow
tiles per turn or make one upgrade. This feature developsk the
board fairly quickly. 1870 has become my favorite in the 18xx
venue and I give it my highest rating. It's a bargain at any price! Kris Marquardt is a member of the TGA board and a train gamer
of many years. He has written game reviews for the TGG in past
issues. Home | The Manifest | All Aboard | Train Gamers Gazette Questions or comments? Email tgatrains@aol.com. The contents of this Web Site are copyright © 1998 by The Train
Gamers Association, Inc. All rights reserved. Designed by Scott Lininger. Last modified Tuesday, 16-Jun-1998 12:39:49 CDT
.
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1870: A Game Review
Designer: Bill Dixon
Price: $44.95
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