Spring 1996/Vol 3, no 1 Designed and published by Leonhard Orgler. The Setting. The Game Components. 1. Map sections covering all of Austria-Hungary. 2. Private company,
coal road, minor company, and stock company certificates, charters
and tokens. 3. Yellow, green, and brown track tiles The components must be cut and mounted before play. The Rules. In addition to the three state railways, 1837 has seven stock
companies, eleven minor companies (all precursors to the state
railways), fourteen coal roads, and a collection of private companies.
All but the private companies can own trains and lay track. The
coal roads can only operate freight trains (called in the English
fashion, "Goods Trains"). Each coal road is associated with a
mining hex and reserves its owner a share in one of the stock
companies. Each coal road must eventually close, activating its
owner's reserved share of public company stock. In a similar way,
each minor company reserves to its owner shares in the state railways
and eventually close. There is a close relationship between these
reserved shares and capitalization of the stock companies. The
specific game events that lead to the exchanging of shares and
the floating of the respective companies are controlled by the
sales of the passenger trains. The initial stock round is set out, like 1835, with a start packet
of private and minor company certificates. Rather than players
bidding on certificates, the players pass and the certificates
are discounted until they find buyers. The train table is more complex than in most 18xx games, with
twelve types of passenger trains (from 2-trains to 5+4-trains)
and four types of freight trains (from 1G-trains to 4G-trains).
To further keep players on their toes, not all types of railroads
are required to own a train or even to own a train at the same
point in an operating round. Impressions. The tile philosophy is essentially drawn from 1829. 1837 uses
the venerable #12 and #13 tiles and upgrades common to 1829 and
1825. As in 1835, there is a great variety of city tile upgrades.
It seems that there is a tile and train for every occasion. This
writer questions the need for atomizing the tile and train rosters,
but the use of these in the game is well integrated. Conclusions. In spite of a lot of pre-engineering of mergers and other events
which most games leave to player discretion, the game plays smoothly
and is not as difficult to learn as the massive set of components
suggests. The price is $37 (natch!). One cannot do better in 18xx gaming
for the money. Buy it if it comes your way. Editor's Note: 1837 is produced by Hans Im Gluck. Colin Barnhorst has reviewed train games for the TGG in the past
and is a well-respected TGA member. Home | The Manifest | All Aboard | Train Gamers Gazette Questions or comments? Email tgatrains@aol.com. The contents of this Web Site are copyright © 1998 by The Train
Gamers Association, Inc. All rights reserved. Designed by Scott Lininger. Last modified Tuesday, 16-Jun-1998 12:39:48 CDT
.
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1837: A Game Review
Game review: Colin Barnhorst.
1837 is set in the Austro-Hungarian Empire of the 19th and early
20th centuries. Austria-Hungary consisted of the present territories
of Austria, Hungary, the Czech Republic, Slovakia, Slovenia, Croatia,
Bosnia, southern Poland, and Transylvanian Romania. As reflected
in the game, Austria-Hungary also held a portion of northern Italy
before Italian unification. Austria-Hungary was a dual monarchy
with kings in Austria and Hungary. The Austrian king was also
the emperor. In general, Austria ruled the northern territories
and Hungary the southern. Bosnia was an Imperial territory. This
complex political structure results in a correspondingly complex
game design.
Physically, the game comes in a brown box with dozens of sheets
of components, including:
4. Passenger and Freight train certificates. 5. Money (in Crowns).
6. A stock value chart. 7. An initial offerings chart. 8. Rule
book, with graphical tile upgrade chart. 9. Conference Map. 10.
A bag of colored plastic tokens.
In his rules, Orgler acknowledges the close affinity between the
game systems of 1837 and 1835. For readers who have not played
1835, the central theme is the emergence of state railroads from
collections of minor roads and nationalized stock companies. 1835
has one such state railroad, the Prussian State Railway. 1837
has three: the Imperial State Railway, the Hungarian Railway,
and the Southern Railway. The emergence of the state railways
is the central fact with which the players must contend.
The conference map is a nice feature, as is the graphical upgrade
chart with its miniature tiles. Next to the map, which is very
striking, the stock value chart is the most eye-catching. The
chart is a grid of hexagons and share value markers can move in
all six directions. In general, though, the stock market philosophy
is close to 1830, except that the share value tokens are adjusted
only one cell per sale, regardless of the number of shares sold
in a block.
As the reader will learn from play, 1837 is a complex game. That
it plays well is a tribute to Orgler's care in the research and
design. This one is a labor of love. 1837 is best played with
five or more players. Allow six to eight hours.
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