I would like to tell your American readers something about the
F.G.I.F. (Italian 18xx train gaming association), its activities,
and its methods developed in five years of competitive 18xx gaming. Some less important championships (1835 and 1856) are organized
with a single tournament. Each winner gets a score determined by multiplying the F.T. of
the tournament won by another factor. (F.A. - Year Factor) which
every year increases by 10% (the F.A. for 1991 was 100, then 110,
121, 132, 146, etc.). So if one wins an F.T. 4 tournament in 1995,
he/she gets 146x4-584 points in the C.G. The winner of each Championship
gets a similar score but the F.T. is fixed every season depending
on the importance of the event (this season every Championship
gets a 4 F.T.), while the winner of each match gets a score depending
on the year (12 in 1993, then 13, 15, etc.). Every year a special 4 F.T. event is held among the best five
players on the C.G. (the "Top Five"), while the first player on
the C.G. receives the honorific title of "Master of the Iron Horse"
(this derives from the Latin "Magister Equitum"). (Editor's Note: I replied that I thought the American/Canadian
style of play encourages bankruptcies, etc) The F.G.I.F. allows each player to use every kind of playing aid,
as long as, it does not slow the game now does it disturb the
other players. Almost all the people use a more or less sophisticated
pocket calculator, a sheet of paper, and a pencil. The amount of money contained in a particular treasury (personal
or corporate) is not secret, and a player can always ask how much
money another player or corporation has (this usually does not
happen more than a couple times during a single match). Our tournaments are open to all the people who want to play, without
anything like your "open" level, but the players not included
in the C.G. (the ones that have never won an official match) are
evenly divided among the tables. This sometimes can cause some
distortion in a match result, but helps in the rapid building
up of a newcomer's capability. Questions or comments? Email tgatrains@aol.com. The contents of this Web Site are copyright © 1998 by The Train
Gamers Association, Inc. All rights reserved. Designed by Scott Lininger. Last modified Tuesday, 16-Jun-1998 12:39:39 CDT
.

**On Italian 18xx Gaming****by Federico Vellani****Spring 1996/Vol 3, no 1****The Percentage**

Each player gets in each game a score (percentage) based on his/her
final properties compared to the match winner: if in a particular
game the match winner has a final score of $8,716, each of the
other players receives a percentage of his/her final score divided
by 8,716 and multiplied by 1,000, while the winner gets a percentage
of 3,000 minus the percentage scored by the second player. We
think this is a good way to compare different matches.**The Double-Turn Tournament**

Most of our 18xx tournaments are organized with the "double-turn"
formula: we have a first turn of matches followed by a second
(with the players shuffled as much as possible), then we sum the
percentage of each player in each turn, and the player with the
highest sum of percentage wins.**The Single-Turn Tournament**

Some minor events have only a single turn, and the winner is the
player with the highest percentage.**The Elimination Tournament**

The tournament held at the National Gaming Convention is usually
organized as a single turn tournament, but the best five players
play a final match.**The Tournaments**

Our sixth gaming season (October 95 to September 96) will have
a total of eight tournaments. The average 1830 tournament is attended
by about 15-20 players, but some have had as many as 36.**The Championships**

The most popular games (1830 and 1849/50 Sicily) have a multi-tournament
championship, in which each players gets a score according to
his/her position in each tournament (25 points to the winner,
then 19, 14, 10, 7,5,4,3,2, and 1 for the tenth) multiplied by
a factor (F.T. - Tournament Factor) determined by the attendance
at the tournament (1 when there are less than 7 players, 2 from
7-12, 3 from 13-18, 4 from 19-24, 5 from 25-30, 6 from 31 upwards.**The Absolute Championship**

At the end of the season each player receives a score determined
by his/her position in each Championship (20 points to the winner,
then 11, 7, 4, 2, and 1 for the sixth). The player with the best
score wins the most important F.I.G.F. title.**The General Rating**

The General Rating (C.G.) includes all the players with at least
one victory in an official match.**18xx PBM**

This has been the most important activity of the F.G.I.F. during
the first years, but it is now rapidly ending its useful life.
I think it will be completely replaced by a more modern PBEM activity
from the next season on.**Cdf?**

Cavalli di ferro & facce di bronzo (Iron Horses & brazen faces)
is our official fanzine, with about nine issues every year. Written,
of course, in Dante's language.**The Italian Way of 1830 Gaming**

We know you usually complete an 1830 match in less than four hours,
but nobody in Europe is able to understand how you can accomplish
this, as we usually complete an 1830 game in six or seven hours,
and our British, Dutch, and German friends all have a similar
score. Do you have some particular "house rule" that helps in
shortening the game?

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