by Chris Lawson Spring 1997/Vol 4, no 1 The following will give you an idea of what I am working on and
expect (or hope) to produce in 1997. In 1996 I produced three
separate gamekits (1899, 1841 and 1876) as well as the 1825 Component
set, this year I hope to release even more new gamekits than last
year. My production plans are not definite and very informal,
so please bear with me if things take longer than expected. The first paragraph is an informal 'where am I in design stage'
while the second paragraph is a short description of the game. 1842 by Wolfram Janich 1842 is based on the 1835 style of game and is located in the
Holstein area of Northern Germany. It has Minors, shares are available
in tiers and includes new features such as the HAV Corporation
(shares of which are owned by the other Corporations and sole
purpose is to build on the two Hamburg/Harburg hexes) and limited
inland City upgrades (where a city must be connected to an E/W
or N/S route before the tile can be upgraded). The game contains
one Private, five Minor Railways and seven Railway Corporations
(eight if you count the HAV) it is designed for 3 to 5 players
and takes 4 to 5 hours to play (based on the standard that 1840
takes 4 hours to play). 18TN by Mark Derrick 18TN is based on 1830 (but with the 1870 tile mix) and is located
in Tennessee and Kentucky. It is intended to be a good introductory
game as well as a worthwhile game that takes under 3 hours to
play. It seems to be on its way to achieve this as it has added
only a few new rules and have removed a lot of the unnecessary
'chrome'. There are only four Private Companies and six Railroad
Corporations and is designed for 3 or 4 (maybe 5 as well) players. 1849 by Federico Vellani 1849 is based on Federico popular 1841 game and is located on
the island of Sicily. It is intended to be a more accessible introduction
to the 1841 style of 18xx game. It incorporates many new ideas
from 1841 but only takes under three hours to play. Two features
of the game is use of narrow, normal or dual gauge track (similar
to 1853) and Trains that have a 'range' of 4, 6, 8, 12 and 16
hexes. There are actually two scenarios designed specifically
for 3 or 4 players, but can be played with 5 players as well.
There are five (or six) Railway Corporations but no Private Companies. Editor's Note: The TGA has decided to continue to highlight small
press and independent train game publishers whenever possible.
We started this direction with an overview of Federico Vellani's
works and now we bring you Chris Lawson. Mr. Lawson is an interesting case. While his production has never
matched that of Mayfair's or Avalon Hill's when these companies
produce train games, he has continued to put out product that
impresses with its high quality and its variety. He also has access
to both the European and North American 18xx train game designers
which the TGA delights in and applauds. We are pleased to bring
train gamers information on this valuable asset in train gaming. Home | The Manifest | All Aboard | Train Gamers Gazette Questions or comments? Email tgatrains@aol.com. The contents of this Web Site are copyright © 1998 by The Train
Gamers Association, Inc. All rights reserved. Designed by Scott Lininger. Last modified Tuesday, 16-Jun-1998 12:39:21 CDT
.
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1997 Roadmap for 18xx Gamekits by Chris Lawson
Currently I am waiting for feedback from Wolfram Janich as I have
just sent him copies of the 1842 components. I will be starting
the Maps soon and then it will be just the rule book to finish
(which does require quite a bit of work as I have many questions
on the rules). The gamekit will be of a similar size as 1899 (in
terms of components) and I hope the price will be in the same
region. Please note that Wolfram sold his 1842 gamekit at three
times the price of my 1899 but we have not agreed on how much
commission he is to receive.
Next is 18TN, I have also just sent off copies of the components
to Mark Derrick. So it will just require the map to be finished,
then the rulebook which should be a lot easier in this case. I
am still a bit worried that this game requires a lot more fine
tuning to make it workable. I think it will need about 4 months
of heavy playtesting to ensure that rules give a fair game. The
map needs more work and there are still problems with the Private
and Par Prices as well as some rules.
Federico has asked if I would like to produce the latest version
of his game which he hope will be complete towards the end of
the year. I hope to start this in the near future and even if
the new version is not ready, I can at least start working on
the bulk of the components. I am looking forward to this one as
I have asked Federico about producing it for a while now.
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