It was an amazing thing that anyone showed up for RailCon this
year--after a change of venue, a move to time three weeks later
than the past years, I was surprised that anyone could find the
convention much less attend! But attend they did and RailCon proceeded
with its usual high degree of competition. The TactiCon/RailCon `97 marriage was a happy one, to say the
least. RailCon attendees were given a ballroom to themselves where
we happily played train games for four days. When we tired or
wanted a bit of a change of scenery, we could browse through the
Exhibitors Area or attend one of the auctions. We could eat on
site or walk to one of the nearby eateries. We had eight hundred
other gamers to mingle with and several of our gamers played traitors
more than once when they actually went and played in a non-train
game event. Because TactiCon allowed 24 gaming in its main areas,
I was finally allowed to close down the RailCon `97 room at the
reasonable hour of 12:30 in the morning. This made for a kinder,
gentler Heather in the morning as many RailCon attendees can attest. The schedule, once again from suggestions of last year's attendees,
was tweaked somewhat. While we continued to keep the featured
events as in last year, we also added two open or potpourri time
slots to allow competitors to "catch" up on categories they missed
or attained low scores in. In all probability, we will also add
two floating events to the schedule next year. We will take two
of the shorter games such as Express or Streetcar and make them
the designated "pick-up" games of the convention. What that will
mean for gamers will be when they finish the scheduled event for
that time slot, they may play these games as a way to pass the
time between scheduled events and to improve their scores in these
categories. That is not to say that the TGA is reversing its policy on "pick-up"
games at RailCon. We still feel that the best test of a player's
ability is that one time game against players of like ability,
not the continuous play of the same game until the desired score
is attained. Team play went somewhat differently this year. I took the top-ranked
TGA players (by points attained through the last twelve months)
and made them team captain. I then assigned an additional Masters
level player to each team and then two Open players to round out
teams of four. We will modify this format for RailCon `98 but
keep the same basic premise since it seemed to be a popular format.
One suggestion for a change seems attractive to me: Take the top
two scores for each team so as to prevent the team with the top
Iron Man competitor from running away with the event. RailCon `97 is always more than a glorified Puffing Billy® Tournament
for me. In past years, Kris and I have joined the Rail Tour and
there has been a party atmosphere to the proceedings both before
and after the convention. This year we didn't sponsor a tour but
we did invite many of the train gamers that we know personally
to come a few days early or to stay a few days late so that we
might socialize with them. This year, we attended not one, but
two, Rockies games, took friends to eat Sushi and enjoyed the
TGA Banquet Saturday night. It is these things more than anything
else that make RailCon `97 an event for train gamers rather than
just another convention. Next year, why don't you plan on joining
us on our week long enjoyment of train games and gamers alike. I would like to thank everyone who attended and especially those
people who in whatever form added their effort and support to
the proceedings. I would especially like to thank Dave Lionett
whose unflagging support and input have reminded me that my efforts
do make a difference. For Jeff and Ken, big hugs--their warm fuzzies
keep me laughing. For Mike and John, your sane company and criticism
helps me to keep RailCon on track (no pun intended or was it?).
And a big, heartfelt thanks to Donna Balkan who was the only person
not attending who was still there in spirit. She took the time
to put together our new awards certificate which I feel added
greatly to the winners' enjoyment of the convention. Next year,
I hope to have a participation certificate for every gamer who
attends RailCon `98 (hint, hint). I want to thank my sister, Stephanie,
and my dear friend, Dyan, who if nothing else beautified the surroundings.
A change especially appreciated by RailCon attendees (no seriously,
their competency and unflagging help were invaluable. It is not too early to be thinking about making plans to attend
RailCon `98. Our convention, yours and mine, continues to grow
and refine itself so that it is truly the premier event for any
serious train gamer to attend. Until we meet again over the gaming table--take care and keep
in touch! Home | The Manifest | All Aboard | Train Gamers Gazette Questions or comments? Email tgatrains@aol.com. The contents of this Web Site are copyright © 1998 by The Train
Gamers Association, Inc. All rights reserved. Designed by Scott Lininger. Last modified Tuesday, 16-Jun-1998 12:38:47 CDT
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RailCon '97 Review
The Puffing Billy | RailCon | The Switchyard | Union Station