Introduction
Nature of the Amaranthites No one is certain where the Amaranthites came from, or if they
were once as human as we. Yet they are one of the oldest races
that have shadowed humanity for untold centuries. Mysterious and
reclusive, they have nonetheless left their mark upon the world. These beings may have given rise to the vampire myths of Asia
and Europe. They are seemingly immortal and possess a wide range
of supernatural abilities. We have studied them since the fall
of the Holy Roman Empire, but they have existed for much longer
than that. Study of these Amaranthites has always been one of
our most important and hazardous endeavors. As a result, extreme
caution is always taken when dealing with them. Unfortunately,
this has meant that their research has been a long and involved
process. It was not until the 1920s that we obtained a fairly
clear understanding of them. On January 22nd, 1921, a man named William Kanigher approached
our Order with information concerning the Amaranthites. He spent
several days with Knights who specialized in studying the immortal.
The resulting notes and depositions that were taken eventually
became the basis for the document entitled: The Bloodless. It is one of two texts that we use to prepare members for any
project involving the Amaranthites. The following is an excerpt
from Kanigher's conversations with our Knights. Beware the eternal my friend. It's simple really, in all its wisdom; three words. a word of
truth. Beware... I learned a lot of things from Eiran, but that's the one I remember
most. "Trust is a luxury," he used to say, "don't be so quick
to barter yours out. Eternity is dangerous. It's unequaled in
its potential for evil, and in its potential for power." Luckily for people like you and I, eternity is self destructive.
It's just too bad that when they go, they'll probably take us
with them. Amaranthites are a race of immortals you see. They are guilded
puppeteers, living just below the surface like spiders in the
walls. Of the ones left, most are openly against us, and nearly
all are insane. Immortality does that to most of the you see.
After a thousand years of living the same life, the days become
slow torture. Eiran used to say that, "One season piles up on
the next; face after face, wine after wine, lover after lover.
It is difficult to continue. Some years..." But you know what
gets me? Most of them who haven't been killed are obscenely rich
and powerful. They disguise themselves as human nobles and profit
on us. They go to great lengths of excess to amuse themselves.
Only, they find that each expensive new entertainment has got
to be even more twisted, unique, or dangerous than the last. But
I'll see the end of it. All of it. Some people call them vampires,
or the Bloodless, or Pyreli, or Sith. Whatever you call them,
don't make too many assumptions. For every rule that you think
is binding my friend, there's a dozen exceptions. Sure, some don't
like crosses, but you know, a lot of them a pretty religious.
And those who have accepted the Art of Dark and Shadow may have
some problems with sunlight, but most don't. The only thing that you can assume about them is that you know
very little about them. They hide themselves carefully. After all, they're not stupid.
And after a few centuries I guess it's hard not to be good at
keeping a low profile. It's nearly impossible to tell the difference between one of them
and one of us. They appear as human as you or I, and their intellect
is unmatched. Plus, every one of them each other on a personal
level. They share information every few decades about the whereabouts
of us hunters. It makes my job that much more difficult. They
are also able to sense when others of their race are nearby, which
makes it very difficult to hunt them if you happen to be one. And that's where I come in. My Ordinate, Eiran, was one of them,
but he was one of the twelve charged with killing them all. He
understood that his best chance of getting at them was through
us. And so he and the other Ordinates began training people like
you and me to hunt the Amaranthites and destroy them. He understood
the threat that his brethren posed to the world. He is the one
you have to thank for the knowledge that I bring. He also committed suicide a month after completing my training. The Amaranthites appear totally human upon observation. They rarely
use real their "real" names and they usually re-invent themselves
every few decades. In addition to the Arts that they use, they
also have the ability to slowly change their appearance if they
choose, their physically forms shift at about the same growth
rate as a human child. Any Amaranthite can identify any other
of course, but to a human it can be nearly impossible to see the
connection between one of them today and what they may have looked
like a hundred years ago. They can alter skin tone, height, weight,
birth marks, voice intonation--everything really. Though no one
within the Order has seen it first hand, there are reliable stories
that some Amaranthites will choose to mimic an actual human being.
Once the resemblance is complete they invariably kill the human
and take their place. However, very few of them will tolerate anything less than a perfect
form. They are unusually vain in this respect. While some Amaranthites
stay in touch with the ever changing world around them, many have
become attached to certain periods in history and continue to
wear long outdated styles and fashions. All Amaranthites seem to have the ability to heal wounds at a
remarkable rate. A scratch might heal over in a matter of seconds,
a small cut in perhaps only a few minutes. For a relatively serious
injury (like a broken bone or a bullet wound), they might need
a few days. However, not matter how grave the injury, an Amaranthite
Lord would never seek the aid of any mortal agency. 
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Nature of the Amaranthites
Caledonian Council
Valkan
The Loch Armere Estate
The Ordinates
Welcome
The Terminus
The Immortal
Forces Unseen
Shadow Groups
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The Window RPG
Methods in the Madness
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