There are very few rules to Children of Fire. The author strongly believes role-playing should be more about the story and less about the rules. It can ruin a scene to halt play in order to look up obscure rules or make countless die rolls. For this reason simplicity is stressed over complexity or even realism.

Much of the system for Children of Fire runs in the background and is meant to establish both atmosphere and continuity. These are guidelines that are applied before the gaming session begins or after it has ended. For instance, there are quite a number of rules regarding character generation. These are meant to give a framework to the game and to help players understand the natural emphasis and themes contained therein.

Still, there is a need to apply some rules during the course of the gaming session. Without them, decay, loss of control, and a sense of imbalance often occurs, but these rules should be minimalistic. This section seeks to explain what rules apply for helping the storyteller structure and control the flow of the game.

Keep in mind, these are not hard and fast dictates. Rather, these are meant merely as guidelines, and should be ignored when the story demands it. Don’t let rolling get in the way of (or substitute for) good stories. Some groups and storytellers will function better with a greater adherence to the rules, while others will thrive with a more free flowing style. Each role-playing group is unique and demands a different approach to the rules. In the end, it is the Storyteller’s purgative as to how the rules should be applied.

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