3.3.11   VENGEANCE

THIRD TRIAD

Sickness
Level: 1
Aspect: Glory
Duration: Varies
Forms: Divine, Hidden
Description
With this force, a child of fire is able to infect a small group (neighborhood, office building, small village) with a debilitating though not life threatening disease. This might be something akin to the common cold or flu. The sickness can only effect children of clay and other mortal beings. The duration depends on the nature of the sickness and the demands of the story. Keep in mind, the more technologically advanced the setting you play in is, the more likely those effected will have access to medical resources that can alleviate or even eradicate the disease.

Optional Rules
To simulate the drain such a sickness takes on mortal creatures, physical rolls are made with a –2 penalty, and mental rolls are made with a –1 penalty.

Disease
Level: 2
Aspect: Glory
Duration: Varies
Forms: Divine, Hidden
Description
This is a more potent strain of the force described above. The scope of the disease is greater, allowing the angel to infect a much larger group of people. Additionally, the effects of the disease are much more sever. Now there is a chance some (though not many) of those who contract it will die. It usually takes longer for this type of disease to run its course, often staying in a community months after it was introduced. As with sickness, societies with a greater access to technology will have an easier time isolating and curing the disease. The incubation period and duration of the disease is up to the player and storyteller to decide.

Optional Rules
At the height of the disease the victim will incur a –5 penalty to all physical rolls and a –2 penalty to all mental rolls. Additionally, about 1% - 2% of those who contract the disease will die.

Swarm

Level: 3
Aspect: Glory
Duration: varies
Forms: Divine, Hidden
Description
The child of fire calls out to a group of lesser creatures (insects, frogs, spiders, etc). They will appear at the location of the angel in the millions. It takes at least ten minutes for this force to reach its zenith. The creatures will ravage the land and harass any nearby inhabitants.

Optional Rules
The swarm will stay in the area for a number of hours equal to the character’s grace score. After this time, they will slowly begin to disperse. The child of fire who invoked this power can dismiss the swarm at any time.

Famine
Level: 3
Aspect: Glory
Duration: Story
Forms: Divine, Hidden
Description
The child of fire now has the ability to destroy crops and mysteriously cause livestock to die, their flesh becoming poisoned. The actual effect on the population (i.e. number of deaths caused) is a subjective decision made by the storyteller and will be determined by population density and access to transportation and communication technology.

Optional Rules
The area effected by this force is determined by the difficulty level a character was able to achieve on the glory roll. A difficulty of normal (20) will result in famine covering a land area equal to a county. A difficulty of hard (25) would cover an area of a few hundred square miles. A very hard difficulty (30) would result in a regional famine, while a result of nearly impossible (35) would result in a nationwide famine.


SECOND TRIAD

Draught
Level: 4
Aspect: Glory
Duration: Story
Forms: Divine, Hidden
Description
Through the use of this force, the celestial can cause a devastating draught to hit an area. It tends to have a greater effect on the human population than famine does since water is more crucial to their existence than food. It takes about a week for the effects of the draught to be felt. Considering the lack of water needed to irrigate crops and quench the thirst of livestock, a side effect of draught is often famine. As with the above force, the impact on a population is dependent on their access to technology and communication

Optional Rules
The optional rules for Famine concerning area of effect are the same for draught.

Plague
Level: 5
Aspect: Glory
Duration: Story
Forms: Divine, Hidden
Description
While this is an even more enhanced form of disease, it differs from the lesser force in a number of important ways. Victims are more likely to die than they are to survive. Secondly, its duration is totally dependent on its ability to find new hosts and migrate to different areas. A well-fed plague (one with plenty of victims, a vector to carry it, and proper conditions) is almost limitless in scope. Lastly, societies with greater technology actually help the plague. Faster and simpler methods of transportation allows it to spread to many regions quickly. The exact nature (symptoms, gestation period, etc.) of the plague is left up to the player and storyteller. Keep in mind, though, once a plague is unleashed it can not be recalled.

Optional Rules
At the height of the sickness, the victim will not be able to perform any physical tasks, and mental tasks will incur a –5 penalty. Additionally, between 50% and 90% of people who contract the plague will die. This percentage may go down in time as humans find ways to cope with the disease.

Wrath of God
Level: 6
Aspect: Glory
Duration: Immediate
Forms: Divine, Hidden
Description
This force is invoked (as was the case in Sodom and Gamora) to totally obliterate an area. There is no hiding the use of this force. It is clearly an unnatural and unexplainable act of vengeance. Anyone and anything in the given area is destroyed. The shape this reckoning takes is up to the player, storyteller, and the demands of the story.

Optional Rules
The area of effect is determined by the difficulty the character was able to attain on the glory roll. A normal difficulty (20) will wipe out only a few blocks, while a difficulty of near impossible (35) could wipe out a city of millions.


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