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3.10 PLAYING A SORCERER
Players may wish to create
sorcerer's to play in a children of fire campaign.
While this is a relatively simple task, the
players should check with the storytellers first.
Some storytellers would prefer to limit the scope
of sorcery to the supporting cast only.
Keep in mind, though, sorcerer created as PCs
start the game with very little power or knowledge.
It is up to them to role-play through the
acquisition of mastery.
The only requirement for being a
sorcerer is that the character must have ceremonial
magic as either an interest or specialty (explained
further in the character creation section of this work).
As with other specialties and interest, the
sorcerer is afford the normal bonuses for these skills.
The storyteller should makes
certain that this aspect of a character is kept under
control. It
should not define the entire concept a player has for
her character, but should rather be a part that
completes the whole.
Additionally, storytellers should make an effort
to keep the powers of the initiate (as all PCs should
start) under control. The sorcerer should have no greater roll in the game
than any other PC.
To accomplish this, the author
offers this suggestion.
Characters who choose ceremonial magic as an interest should
begin the game with only a couple of rituals under their
belt. These
rituals, while certainly valid, should not be perfect.
The sorcerer who performs them will be doing some
things that are right and some things that are wrong.
Only time and practice will allow him to improve
the ceremony.
Players who choose ceremonial magic as their
specialty should be allowed four or five rituals.
Of these only one should be of a truly pure
(uncorrupted) nature. The rest should be flawed to some extent.
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