8.3 COMBAT AND DEATH
The rules for combat are virtually
the same for children of clay as they are for the
children of fire. The
child of clay involved in combat rolls using his
athleticism score and compares that to his opponents
roll with the same aspect (power if the adversary is a
higher roll wins the conflict, and the greater the
number by which the winner exceeded his roll, the
greater the victory.
As explained in the original source
book, only one roll is made at the beginning of combat.
This roll dictates the entire flow of the combat
scene. The actual occurrence of each event is role-played through,
with the die roll giving the storyteller a general
guideline for the outcome.
As always, excellent role-playing or innovative
ideas can offset the results of the die roll.
The next section will give a combat example.
The children of clay are far
frailer than the children of fire.
If the opponent's roll beats theirs by a score
equal to their health aspect, they are on the verge of
When the conflict ends, the character is so
battered that death is imminent. If medical attention is not received immediately
(within 10 minutes or less) the character will certainly
die. Even if brought to a hospital, there is still a good
chance of death. The
final decision is left in the hands of the storyteller.
The storyteller may also decide that if a combat
roll exceeds the loser's roll by a substantial amount
over the victims health score death is instantaneous and
there is no chance to be saved.
As should be obvious, children of clay can only physically contest children of fire if they are in a material state. While celestial and mortal are in different states, neither can affect the other except for the use of forces.