8.1 ADVANTAGES AND DISADVANTAGES
Before a player decided to create a
child of clay or a storyteller allows them in the game,
careful consideration should be paid to gains and losses
that can occur because of this decision.
In some cases this choice opens a number of
different doors of exploration that were not available
before, but on the other hand there are a number of
limitation which are nor placed upon the scope and
nature of the games that can be run.
Humans are mortal creatures, with
relatively short life spans when considered against
celestial creatures. Depending on the period of time chosen for the game, the
average life expectancy will range from as little as
thirty-five years to as much as eighty.
Children of clay, who have existed on the Earth
for a century or longer, are not common.
This limited life span can result in the
diminished scope of the game.
No longer can the storyteller weave a tale that
crosses centuries and still hope to have the same
central characters through out.
There are ways around these obstacles, but the
storyteller must be very creative to accomplish it.
A number of aspects of the game are
difficult to explore with a group of material creatures.
The seven heavens and the issues of celestial
politics are not likely to arise in these games (though
with effort anything is possible).
Mortals are frail creatures when
compared to celestials.
As will be discussed in the following sections,
humans can succumb to all forms of disabilities that
angels and demons cannot.
Angels never get ill, never age, and are never
crippled for the rest of their lives.
These are situation any child of clay PC can
these often provide great role-playing opportunities,
the storyteller must be aware of these limitation when
decide to include them in a story/
Players who choose to create
children of clay, may in the end feel helpless in this
of the creatures described in the original work would
have little difficulty dispatching a mere mortal.
With all this said, there are some
great advantages in playing children of clay in the COF
many respects the children of clay have a much fresher
view of the universe.
Whereas angels come from a point of knowing the
exact nature of the universe, the mysteries of the
universe are not readily available to mortals. This can foster a sense of discovery that can create a
magical atmosphere in the game.
Players who have difficulty grasping the concepts and themes in the game, or for those who are new to role-playing, may find their first campaigns easier if they play children of clay. The children of clay are much more like characters in other role-playing games than angels are. In playing them, the players need not worry about the mechanics or details of celestial forces, which can be a rather taxing subject.