The original work is intentionally vague when it comes to the specifics of belief.   Nebulous concepts of good and evil are used to represent the order of the universe.   Concepts of redemption and how humans judge the merits of their life are rather ambiguous.  Little mention is made of specific religious figures or dogma.    These omissions help to foster the idea of universality in the world.  The storyteller is able to fit the ideas into whatever belief system he wants (Jewish, Christian, Muslim, Buddhist, Hindu, etc).  

Unfortunately, this is no longer possible in this supplement.   In Children of Clay we get to the nitty-gritty.  The problem is that as we get more specific certain beliefs can get excluded.   Things might appear that directly contradict certain beliefs the storyteller or players would like to see in this game.   If the approach one is taking is something other than a Judeo/Christian one, some of the concepts presented in this work may have to be tweaked slightly.  


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