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4.5 THE MECHANICS OF ENLIGHTENMENT
Readers who have skipped ahead to
read the section, Creating Children of Clay PCs, have no
doubt noticed that enlightenment is not mentioned
anywhere in the character creation process.
The reason is simple.
All starting characters begin the game with no
enlightenment.
It is something that can only be achieved while
role-playing
Enlightenment is a score that can
range from one to twenty.
A one represents only a hint of the celestial
realm while a twenty is equivalent to the sight and
understanding of an angel.
There are tens-of-thousands who possess a touch
of enlightenment (1-5).
Perhaps only a few hundred at a time hold the
middle range of enlightenment (6-12), and those with
enlightenment scores of 13+ usually come along only once
in a generation.
The storyteller starts a character
down the path of enlightenment by awarding a character a
single point. With this receipt, the player now adds enlightenment to his
character sheet.
Once a point is given to a PC it can never be
taken away. Hence,
while it is possible for an enlightenment score to
increase, it can never decrease.
A character's enlightenment score
can increase in a number of different ways.
Firstly, the character can attempt to practice
and research his new found abilities.
Second, the character can undergo another
traumatic incident that grants him greater sight. Last, a character can enlist the help of one with a greater
enlightenment score to increase his own score.
In any case, a storyteller should
usually not reward more than one point of enlightenment
each gaming session. As the score increases, the requirements for gaining
the next point become exponentially harder.
The storyteller should be ware to not hand out
enlightenment points like candy.
For once given, they cannot be taken away.
So how is enlightenment used?
For one, enlightenment can be used
to detect angels in divine (ethereal) form.
To do this the player adds the enlightenment
score to a standard roll.
A twenty or higher means the celestials is
visible to the child of clay.
As is the case with angels, celestials cannot be
seen if they are in the subtle form.
Enlightenment can also be utilized to sense the use of
celestial and infernal forces. The
greater the number by which a celestial exceeded his
target on the force roll, the more detectable it is (in
essence the louder the noise). The number by which the celestial exceed his roll is added to
the enlightenment score.
The child of clay rolls adding this combined
number. If
he exceeds twenty, the use of the force was detected. A character with no enlightenment score cannot roll to detect
these things
Additionally, the storyteller can
elect to have enlightenment represent all forms of extra
sensory perception.
The details of these elements are left up to the
storyteller and the demands of his story.
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