Each soul has something it soars at and something for which it is inept.   This is reflected in the game through the use of strength and weakness.   All players must come up with a single strength and a single weakness for the character they are creating.

Don't think of these strength and weakness as reflecting a specific skill (i.e. my character is the best fighter in the world), for they are not.  Rather, weakness represents a flaw in the character of a child of clay, and a strength represent character trait the character possesses the givens him edge in certain situations. 

Though there is no way to quantify them, storytellers will often use a character's strength or weakness to help arbitrate a situation.   In some cases he may assign a modifier based on them, but there is no hard and fast rule for this.   Primarily, a character's strength and weakness are role-playing guides more than anything else.

Start of Section Previous Page Top of Page Next Page Next Section