7.1 THE PROCESS
To this point in children of fire
it was only possible to create celestial PCs.
Mortal life was left to the realm of supporting
Now we introduce the possibility of creating
humans as PCs to play in the setting.
There are both advantages and disadvantage to
playing children of clay.
These issue will be addressed later in this
The process itself is much the same
as it would be for creating a child of fire.
Players will be given points to distribute among
various aspects and virtues.
While there is great diversity available with
this system, one point is worth note.
On average beginning children of clay will be
statistically weaker than their celestial counterparts.
Most games begin character
generation by assigning stats (or rolling them) before
giving motivation and emotional qualities to the
is not the case when developing a child of clay for game
non-numeric elements are determined first, and only
after goals, strengths, and weaknesses are determined,
does the player begin to assign numbers.
Keep in mind that the heart of the
character is in the details, not the statistics.
Two characters can have identical statistics and
yet come from vastly different points of few.
These characters will react to situations
differently, and will have distinct emotional strengths
Never let numbers replace a good character concept
With that said, let us begin the process…