We now come to perhaps the most
difficult concepts in creating a child of clay, faith.
Faith represents an inner strength of ones
beliefs and convictions.
Faith is not something handed down from God, but
instead comes from within the human soul. It is a number ranging from 0 – 20, and may fluctuate
greatly during the course of role-playing.
It must be understood that faith
does not denote the truth of one's beliefs.
Rather it is a measure of the character's
monks, Catholic priests, and high priestesses of dark
cults, may all have exceedingly high faith scores.
Faith concerns itself with three
1) How did it all begin (creation of the
What is the meaning of life? 3) What happens after we
answers to these questions form the core of a characters
The more he or she believes those answers, the
greater the faith score.
At the start of character
generation each character has a faith score of 5.
The player must decide on a belief system to
can be an established religion (Christianity, Judaism,
The faith score represents the character's
conviction in this belief system and his devotion to its
sacred rituals (since that is often how one demonstrates
Players can choose to raise or
lower this score. Extra faith points can be attained by
reducing any aspect or virtue by one point, or by
acquiring one less interest.
The opposite is true as well.
Character wishing to have a lower faith score may
add these unwanted points to aspects, virtues, or to
attain a new interest.
Obviously faith cannot drop below 0.
Likewise, no starting character can have a faith
score greater than 12 unless the storyteller permits it.
The effects of faith on game play will be discussed in the section, Issues of Faith